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CR 2

Apocalypse Zombie

Relentless brain-eating plague human zombie NE Medium Undead
Initiative: +2 Senses: darkvision 60 ft., scent; Perception +0

Defense

AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP: 22 4d8+4
Fortitude: +1 Reflex: +3 Will: +4
Immune: undead traits

Offense

Speed: 40 ft., climb 20 ft.
Melee: bite +6 (1d6+3 plus disease and grab) , slam +6 (1d6+3 plus disease and grab)
Special Attacks: brain-eating, create spawn, death burst, quick strikes

Statistics

Str 17, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Attack: +3 CMB: +3 [roll:1d20+6|(+6 grapple) CMD: 18
Feats: Toughness
Skills: Climb +11 , Survival +0 (+4 to track by smell)

Ecology

Environment: any
Organization: solitary, pair or pack (3-12)
Treasure: none

Special Abilities

Brain-Eating (Ex) After killing an opponent, the zombie’s ravenous nature takes hold and it uses its next turn to break open its victim’s skull and eat the brain. This prevents others from raising the body from the dead by any method that requires an intact corpse.   Create Spawn (Su) Anyone killed after being bitten by an apocalypse zombie rises as an apocalypse zombie 2d6 hours later unless the corpse is blessed or similar measures are taken.   Disease (Su) The zombie’s natural attacks carry the zombie rot disease. Zombie rot: Bite or slam—injury; save Fort DC 12; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as an apocalypse zombie in 2d6 hours.  
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.   Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.   Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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