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CR 8

Giant Zombie

Storm giant zombie NE Huge Undead
Initiative: +1 Senses: darkvision 60 ft.; Perception +0

Defense

AC: 19, touch 9, flat-footed 18 (+6 armor, +1 Dex, +4 natural, -2 size)
HP: 126 23d8+23
Fortitude: +7 Reflex: +8 Will: +13
Immune: undead traits DR: 5/slashing

Offense

Speed: 35 ft. (50 ft. base), swim 30 ft. (40 ft. base)
Melee: mwk broken greatsword +29 (4d6+22) or slam +30 (2d6+22)
Space: 15 ft. Reach: 15 ft.

Statistics

Str 41, Dex 12, Con —, Int —, Wis 10, Cha 10
Base Attack: +17 CMB: +34 CMD: 45
Feats: Toughness
Skills: Swim +19
SQ: staggered
Gear: breastplate, masterwork broken greatsword

Ecology

Environment: any warm
Organization: solitary, pair, or band (3-6)
Treasure: none

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.   Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.   Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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