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Machinist


Hit Points

Hit Dice: d4 per Machinist level
Hit Points at first Level: CON +6
Hit Points at Higher Levels:

Proficiences

Armor: Medium Armor
Weapons: Heavy Melee Weapons
Tools: Wrench, Screwdriver, Hammer
Saving Throws: STR INT
Skills: Choose 4 of the following: Athletics, Sleight of Hand, Investigation, Insight, Perception, Intimidation, Persuasion

Overview & Creation

Machinists are experts at creating and disassembling machines making them valuable to Scavengers and Drains alike as they can allow teams to go deeper within buildings by overriding bulkheads. They can trade their services for goods.


Starting Equipment

a) Dungeoneer's Pack b) Climber's Kit c) Burglar's Pack + Wrench Screwdriver Scrap Metal Thick Gloves Protective Goggles Drill Lamp + a) Oil, Mirror b) Crowbar, Wiring Kit


Spellcasting

Hack - Can hack a simple mechanism so long as it's within 10ft


Created by

StewartWrite.

Statblock Type

Class Features

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