Dark Vision Celestial Resistance (resistance to radiant and necrotic damage) Healing Hands (Restore Hp = current level. 1 use, recharge after a long rest) Light Bearer (gives light cantrip) Hunters Bane (Advantage on wisdom Survival checks when tracking fey, fiends, and undead. Also an advantage to intelligence on checks to recall information on them.) Ship's Passage (Can call in favors to get passage on ships) Great Weapon Fighting (When rolling a 1 or 2 for damage while using a 2 handed or versatile weapon, reroll the dice and use the new roll)
Level 2 | 350 XP | Blood Hunter | ||||
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Strength 19 | Dexterity 14 | Constitution 16 | Intelligence 17 | Wisdom 11 | Charisma 10 |