Medium Human, Kazian Supreme Captain of the Platinum Dragon Knights , Neutral Good
Arzon is a very well built middle aged man, and hailing from Kazaar its clear why his skin is so dark despite the blistering cold of Irrisen. His preferred look is ragged hair and unshaven beard, though he is often pressured by Ratha to clean up, resulting in his swept back light brown hair and trimmed chin. Once a small time crook, Arzon went through the Whitethrone Odyssey and became a Platinum Dragon in Age 533. After years of working his way up, he eventually became Captain after the previous Captain Thasran retired suddenly.
While not everyone can be redeemed, it is not for me to label the ones beyond good graces.
I treat my subordinates like family, and my family loves to fight.
I find it very hard to forgive myself
Superiority. Arzon has a well of fighting spirit that amplifies his fighting techniques. He has 6 uses of this Superiority. Any move marked with (S) uses one of these charges. Techniques that require a saving throw do so against a DC of 18
Second Wind (Recharges After Short/Long Rest). Use a Bonus Action to regain 1d10+15 hp. Multiattack. Arzon makes three weapon attacks, any of which can use a superiority ability. Warhammer. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (1d8+8) bludgeoning damage. Handaxe. Ranged Weapon Attack: +11 to hit, range 20/60 ft. one target. Hit 11 (1d6+8) slashing damage. Distracting Blow (S). When hitting a creature, deal an extra 1d10 of damage and grant advantage with an attack against the hit creature to one ally. Commanding Strike (S). Arzon foregoes one of his own attacks to allow an ally to make one attack as a reaction with an extra 1d10 points of damage. Goading Strike (S). When hitting a creature, force the creature to make a Wisdom Saving throw or be forced to use their next turn to attack Arzon. Rally Cry (S). Arzon can give one ally temporary hp equal to 1d10+3. Reposition Ally (S). When attacking a creature, deal an extra 1d10 of damage and allow an ally to use a reaction to exit said creatures range at half movement without provoking opportunity attacks. Pushing Blow (S). When hitting a creature with a size category of large or smaller, deal an extra 1d10 of damage and force the creature to make a Strength Saving throw or be pushed back 15 ft.
Riposte (S). As a reaction when a creature misses Arzon with a melee attack, he can make one weapon attack against said creature, dealing an extra 1d10 damage on a hit. Parry (S). When hit with a melee attack, use a reaction to reduce the damage by 1d10+4.