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Gunner


Hit Points

Hit Dice: d8 per Gunner level
Hit Points at first Level: 8+Constitution modifier
Hit Points at Higher Levels: 1d8(or 5)+Constitution modifier

Proficiences

Armor: Light Armor, Medium Armor
Weapons: Light Crossbows, Hand Crossbows, Heavy Crossbows, Pistols, Rifles, Daggers
Tools: None
Saving Throws: Dexterity, Intelligence
Skills: Choose three from Athletics, History, Insight, Intimidation, Investigation, Perception, Persuasion, and Stealth

Overview & Creation

"Bang bang BANG!"
-Frederica Irving

 


Class Features

Headshot

  Beginning at 1st level, you can aim at an enemy's head or equivalent, dealing an extra 1d8 damage, however, you cannot use this ability two turns in a row.  

Gunnery Style

  At 3rd level, you find your gunnery style, choose 


Starting Equipment

You start with the following equipment, in addition to the equipment granted by your background:
a
(A Pistol with 20 bullets and a Gun Holster) or b(A Rifle with 20 bullets and a Gun Sling)
a(Breastplate) or b(Scale Mail)
a(A Dungeoneer's pack) or b(An Explorer's Pack)
A Gun cleaning kit, Replacement Barrels, and a Gunpowder Horn


Subclass Options

Dualist


 


Created by

v3captain00.

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Class Features

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