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Spy

You were trained for covert activity by a government or freedom-fighting group. You are adept at turning your skills towards the tasks of surveillance and tradecraft. You may no longer work for the people who trained you, but you still have your skills and a few contacts back at the home office. Your specialty is having the right information at just the right time. You keep vigilant, cultivate sources, and utilize your contacts when the need arises. Your allies rely upon you to gather intel like a professional, because that’s what you are.

Skill Proficiencies Select two from Deception, Insight, Perception, Sleight of Hand, and Stealth
Tool Proficiencies Select one from Disguise Kit, Forgery Kit, or Security Tools
Languages One of your choice
Equipment Binoculars, 2 sets of forged identification documents, two sets of clothes of your choice, a planetary communicator, and 10 credits.

Features

Handler
Either you still work for an intelligence organization or you still have ties to your old boss there. Once per game session you may call upon them for help. Your handler generally has the kind of resources to point you in the right direction if you are totally lost in an investigation. If you’ve already got a lot to work with, your handler may have insights into the meaning of your intel. In an emergency or in the event of your capture, it’s possible your handler will be able to mount a rescue operation to get you to safety. But such an act would require you to get a message out to them, and potentially wait weeks for their arrival.


Created by

wroughtfe.

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