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Underworld

You’re among the scum and villainy of the galaxy. Raised in the bad parts of the bad planets, you’ve got a sense of the street and how to operate within it. You know criminals well, better than you know law-abiding citizens. If you need to buy or sell something illegal, you know exactly how to get that sort of thing done. You probably have a criminal record of your own, a reputation among your fellow shady dealers, and a couple of enemies you made along the way. Comes with the territory. At least people have heard of you.

Skill Proficiencies Select two from Insight, Intimidation, Sleight of Hand, and Stealth
Tool Proficiencies Security Tools or a vehicle type of your choice
Languages One of your choice
Equipment Goggles, handcuffs, security tools, a security case, a set of casual clothes, and 10 credits. At the DM’s discretion, you may begin with a starting vehicle, though it will have the Stolen quirk in addition to any others.

Features

Fixer
You’ve got connections to the black markets of nearly every planet and outpost, especially those with weak or little government. Once per game session, you may buy or sell any number of illegal or stolen items. You can sell stolen goods to your fixer for one tenth of the normal market value. Buying illegal goods is another matter. Prices fluctuate wildly due to supply and demand. A Persuasion or Intimidation roll may be necessary to keep the selling rates from skyrocketing.


Created by

wroughtfe.

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