-CUTTING MOCKERY When you join the College of Buffoonery at 3rd level, you learn the vicious mockery cantrip. If you already know this cantrip, you learn a different bard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known. When you cast the vicious mockery spell the damage dice change from a d4 to a d8. When you cast the vicious mockery spell you can expend one of your uses of Bardic Inspiration in order to roll 2 Bardic Inspiration die and add the number rolled for the damage of the spell. and the target of the spell succeed the saving throw the target takes half of the damage (rounded down). -COMICAL TUMBLING Also at 3rd level, your peculiar acrobatic training allows you to make use of comical tumbles in combat and take advantage of unexpected stumbles and drawbacks. gain proficiency in the Acrobatics skill if you already have it you learn a different skill of your choice. Whenever you make a Dexterity (Acrobatics) you can add your Chasima modifier instead of your Decterity modifier. You gain the following benefits while you aren’t wearing medium or heavy armor or wielding a shield: • Whenever you make a jump you can double the distance covered by it, but if you do so you must fall prone at the end of the jump. Moving this way doesn’t doesn’t provoke opportunity attacks. • When pushed away or forced to move (such as with a shoving attack or the thunderwave spell) you can use your reaction to comically roll on the ground for 15 feet further, in the same direction you were moved to. You are prone throughout this movement and at the end of it. If you meet an obstacle your rolling stops. This movement doesn’t provoke opportunity attacks. You can’t use this feature if your speed is 0. • When you’re forced to fall prone you can use your reaction to fall prone in an unoccupied space within 5 feet. This movement doesn’t provoke opportunity attacks. You can’t use this feature if you are already prone or if your speed is 0. • You can use your bonus action to raise from prone without provoking opportunity attacks. • Whenever a creature attempt to grapple you or moves 20f in a straight line toward you; You can use your reaction to try comically trip your opponent. You have advantage on the Dexterity (Acrobatics) contested check, if you succeed the creature trying to grapple you has to make a Dexterity saving throw contested by your Dexterity (Acrobatics) check, if they fail it fall prone within 5f of you (you choose). -UNSUFFERABLE BUFFOON At 6th level, you gain a special intuition that tells you how to irritate and unnerve other beings. As a bonus action you can insult, mock or simply provoke very effectively a creature within 15 feet of you that can see and hear you (though it need to understand you). that creature has disadvantage on their next Wisdom, Charisma or Inteligence saving throw until your next turn. This doesn´t effect if the target is inmune to be charmed. Also you have gain an uncanny but comically way of moving that confuses your enemies, you can now dodge as a bonus action if you aren’t wearing medium or heavy armor or wielding a shield. -POWERFULL WORDS AND DEFENSE At 14th level, When you cast the vicious mockery spell the damage dice change from a d8 to a d10, and you can now add your Charisma modifier to the damage Also if a target fails the spell save they have disadvantage on all their attacks until your next turn. Also if you aren’t wearing medium or heavy armor or wielding a shield you can now as a reaction you can add your Charisma modifier to your next saving sthrow or to your AC againt the next attack against you, you can use this bonus a number of times equal to your charisma modifier and you gain them back on a long rest.