Requirements:At least one level in one class, Str 15 or higher. And have one of these feats: Grappler, Athlete, Tavern Brawler. And be of medium size or larger.
-incredible strength: Starting at 1st level, you gain proficiency with the Strength (Athletics) skill if you are already proficient you gain proficiency with one of these skills:Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. Also your proficiency bonus with the Strength (Athletics) skill is doubled. -Unarmed Fighting: Starting at 1st level, Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack. -Fighting Techniques: Starting at 1st level, If you are not wearing Heavy Armor; You can use your action to make one of these special attacks: •Tackle: If you move at least 10 feet in a straight line immediately you can make a Shove attack gain a +5 bonus to the Athletics check. •Great Slam: If you are within 5f of a prone creature you can make a Powerfull unarmed attack in the form of a powerfull kick, you poucing on the enemy, etc. If the attack hits you deal bludgeoning damage equal to 1d12 + your Strength and Constitucion modifier. -Great Tackler: Starting at 2nd level, you can Tackle as a bonus action. Also Climbing Slam and Tackle counit as a normal attack. -Fighting Techniques: Starting at 2nd level, you can also do these techniques: •Climbing Slam: You can attempt to climb to a creature that is One size larger than you using the ("Climb onto a bigger creature" option on the Dungeon Master Guide Pag 271) once you are in the creature you can make a shove attack to knock it prone. •Pounce: You can attempt to jump to another creature to make a powerfull attack. If you are at leats 10f above a creature you can jump using the "Long Jump" Rule, You make an unarmored attack against the creature you gain +1 to the attack roll per 10f traveled; If the attack hits you deal bludgeoning damage equal to 1d12 + your Strength modifier + all the fall damage accumulated and you don´t take any damage and if the creature is one size bigger than you or shorter is knock prone; If the attack doesn´t hit you take all the damage and you are knocked prone. -Big Game Fighter: Starting at 3rd level, you have advantage to try to climb onto a bigger creatures and to stay in them. You can now try to climb onto a bigger creature as a normal attack. -Fighting Techniques: Starting at 3rd level, you can also do these techniques: •Grapple Slam: If you are grappling a creature you can attempt to throw a creature to the ground making great damage; Make a shove attack to knock the creature prone with advantage if you succeed the creature takes bludgeoning damage equal to 1d12 + your Strength and Constitucion modifier. •Strangle: If you are grappling a creature you can use your action attempt to Strangle the creature; To do so, make another grapple check. If you succeed, the creature is suffocated (use the Suffocating rule pag 169 PHB) and takes bludgeoning damage equal to 1d8 + your Strength modifier. The creature is suffocated as long as you continue using your action to strangle them or if they scape your grapple. -Ability Score Improvement: When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. -Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.