Sword Dancer Domain (Homebrew)
Hit Points
Hit Dice: d4 per Sword Dancer Domain (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Followers of the Dark Maiden, led by high priestess Quile Veladorn, came to Undermountain and Skullport centuries ago, looking to escape from their dark brethren. Here they found a pit temple to Ghaunadaur, also known as Jubilex or the Elder Elemental God. They destroyed it utterly, filled in the ooze pit, and performed regular patrols out of Skullport, or ‘promenades’ as they eventually came to be known. In time they built a shrine atop it to their goddess, and established a permanent presence there. Sword Dancers revel in the grace and freedom of their goddess’s tenets, but combine this with a solemn duty to combat the darker, oppressive forces of drow society, where these encroach on the freedoms of others. In combat, the Sword Dancer blends the grace of movement with the precision of blade work to create an unparalleled dance of death, unmatched by all but the greatest sword masters.
Domain Spells You gain domain spells at the cleric levels listed in the Sword Dancer Domain Spells table. See the Divine Domain class feature for how domain spells work.
Level |
Spells |
1st |
silverhair, stalk |
3rd |
magic weapon, moonbeam |
5th |
blade dance, spellsong |
7th |
freedom of movement, mesmerizing dance |
9th |
commune, moonlight revelry |
Bonus Proficiencies
You gain proficiency in the Performance skill, and you are proficient with all swords.
Unclad Grace
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom Modifier. You can still use a shield and gain this benefit. In addition, if you are naked and bathed in moonlight, you gain an additional +1 bonus to your Armor Class.
Channel Divinity: Revealing Moonlight
Starting at 2nd level, you can use your Channel Divinity to invoke an area of bright moonlight. As an action, you create an area of moonlight in a 30- foot radius centered on you. The moonlight is stationary and lasts for 10 rounds. The area of moonlight is considered bright light. Within this area, no magical darkness can be generated, and all creatures have advantage on their Perception and Investigation skill checks.
Impressive Grace
Starting at 6th level, you add your Dexterity modifier and your Charisma modifier to your Deception, Intimidation, Performance, and Persuasion skill checks.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Battledance
Starting at 17th level, you do not provoke opportunity attacks when you move in combat. Additionally, when you take the Dash action, your next attack is made with advantage, provided you attack before the end of your next turn.