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Trade Domain (Homebrew)


Hit Points

Hit Dice: d4 per Trade Domain (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

The clergy of Waukeen see the pursuit of commerce and the art of negotiation as scripture, and the facilitation of trade and exchange as prayers to the Golden Lady. Her clerics act as trade factors or as merchants in their own right.

Level Spells
1st bless, charm person
3rd life trade, locate object
5th remove curse, tongues
7th caveat emptor, freedom of movement
9th binding contract, miser’s paranoia
     

Bonus Proficiencies

At 1st level when you choose this domain, you gain proficiency in the Persuasion and Insight skills.  

Silver Tongue

Also at 1st level, you draw upon Waukeen’s divinity to influence those around you. You grant yourself advantage on a Charisma (Persuasion) check. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), regaining all uses after a long rest.  

Channel Divinity: Avarice

Starting at 2nd level, as an action, you brandish your holy symbol, and incite avarice in all creatures of your choice within 30 feet. Each affected creature must make a Wisdom saving throw or suffer disadvantage on all attack rolls, skill checks, and saving throws, as it becomes distracted by thoughts of material gain. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1). An affected creature makes another saving throw at the end of its turn, and on a success, the effect ends for it.  

Channel Divinity: Hoodwink

Starting at 6th level, as an action, you brandish your holy symbol and use divine influence to convince nearby creatures of the veracity of one statement, true or not. All creatures of your choice within 30 feet must make a Wisdom saving throw or treat one stated fact uttered by you as accepted truth for a number of rounds equal to your Wisdom modifier (minimum of 1 round) and modify their actions accordingly. An affected creature makes another saving throw at the end of its turn, and on a success, the effect ends for it. The statement can be almost anything, such as “the sky is orange,” “Robert is a liar,” “apples are poisonous,” or “your weapons are broken.” The effect is immediately ended if the statement would result in harm (“you are on fire”) or if it requires a closed action that would inevitably result in harm (“the bridge you are on is collapsing”). Similarly, you can’t use this ability to broker an inequitable trade or make a profit. Attempting to do so results in you being inflicted with a curse (DM’s choice, but based on the bestow curse spell) that lasts for 24 hours and can’t be removed early, as Waukeen vents her displeasure upon you.  

Divine Exchange

Starting at 8th level, when you make an attack with either a weapon or a cantrip, you can subtract a number up to your Wisdom modifier (minimum of 1) from either the attack or the damage roll and add it to the other. For example, if your Wisdom modifier is +3, you can subtract 1-3 from your attack roll and add it to your damage or subtract it from your damage roll and add it to your attack roll. You choose before any rolls are made.  

Master Appraiser

Beginning at 17th level, you know the exact value of any item you see, and you can spot counterfeits instantly. In addition, you can tell if an item is cursed, but not the specific nature of the curse.
 


Created by

CrisisUnbound.

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