Circle of the Earthwhisperer (Homebrew)
Hit Points
Hit Dice: d4 per Circle of the Earthwhisperer (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
According to the oldest texts, dwarves were born of earth and stone. Druids who join the Circle of the Earthwhisperer explore the true depths of this connection. Most of these druids spend their entire lives underground; meditating in forgotten caves, tasting stone and earth, and conversing with ancient, subterranean dwellers.
Because of their detached lifestyle, these druids gradually unlearn their mother-tongue and ways of civilisation. Decades along their path, they drink water from aquifers and only eat mushrooms, lichen, and worms. This way of life ultimately changes their body, until they themselves can become stone.
When druids of the Circle of the Earthwhisperer travel to dwarven holds, or even more rarely visit the surface, it is always the result of a revelation. Cloistered away in the earth’s womb, they gain strange insights into past, future, and forbidden secrets.
Ancient Relic
While digging tunnels through layers forgotten by time, you found an ancient relic of unknown purpose. Roll on the table below to determine what you stumbled upon.
Ancient relic
d6 |
Relic |
1 |
A gauntlet with seven fingers. |
2 |
A gem with a small, enclosed animal. |
3 |
A crystal scallop. |
4 |
A small machine that clicks three times at dawn. |
5 |
A tablet with an indecipherable engraving. |
6 |
A glowing stone that changes color depending on the season. |
One with Earth
At 2nd level, you learn to extend your senses into the ground. You can detect and pinpoint the origin of vibrations within 30 feet of you, provided that you and the source of the vibrations are in contact with the ground. At 10th level, the range increases to 60 feet.
Stonebender
Starting at 6th level, you can transform earth and stone. Choose an unoccupied space on solid ground within 120 feet of you, such as a wall or ceiling. As an action, you can either raise the ground to form a 5-foot cube of earth or stone, or lower the ground to form a 5-foot cube shaped hole centered at that point. You cannot create passages using this feature.
You can maintain a number of alterations equal to your Wisdom modifier (a minimum of one). If you make an additional alteration, an existing one vanishes at random.
Dark Denizens
Beginning at 10th level, you can call beings who live close to earth to your aid. As an action, you summon a giant fire beetle or a bat in an unoccupied space that you can see within 60 feet of you. The summoned creature listens to your commands and remains until you take a long rest or it is reduced to 0 hit points.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Stone Wildshape
Starting at 14th level, you can expend two uses of Wild Shape and a 7th level spell slot to transform into a stone golem for 1 hour. Otherwise, the transformation follows the rules of the Wild Shape feature.