Remove these ads. Join the Worldbuilders Guild

Way of the Earthblood (Homebrew, Restricted)


Hit Points

Hit Dice: d4 per Way of the Earthblood (Homebrew, Restricted) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Formed under pressure. Molten by heat. Adapted for Life. — Earthblood Mantra   Deep below the surface, one can find age-old dwarven monasteries. The secrets contained within these halls are as old as earth and stone. The dwarves who commit their lives to learning the monastic teachings do so to better understand themselves, for all dwarves were formed from earth and stone. With deeper understanding, comes greater control over one’s body and inner workings. Some dwarves remain unmoving for decades in an attempt to elicit the hidden secrets within them, the powers that come from their own earthblood.  

Favorite Stone

Monks who follow the Way of the Earthblood pick their favorite stone from a myriad of options when they enter the monastery. The tutors know how to best handle their pupils, based on their choice and associated nature. Favorite stone
d6 Stone Nature
1 Granite You are tough as nails, nothing throws you off balance.
2 Pyrite You have a fiery temperament that causes much trouble.
3 Limestone You soak up knowledge and wisdom like a sponge.
4 Sandstone You are adaptable and reliable.
5 Gypsum You form close bonds and everlasting friendships.
6 Obsidian You experienced an upheaval that left you brittle.
   

Rocky Punches

Starting when you choose this tradition at 3rd level, you begin to understand the nature of earth and stone and learn how to focus your ki to empower your punches. If you do not move during your turn and use Flurry of Blows, attacks granted by Flurry of Blows deal an extra 1d4 bludgeoning damage. You cannot use this feature on a turn during which you used any portion of your movement.  

Solid Foundation

At 6th level, you deepen your understanding of earth and stone and learn how to focus your ki to harden your body. If you end your turn without using your movement, you can spend 1 ki point to gain a +1 bonus to your AC. The bonus increases by +1 to a total of +3 for every turn you do not move. If you use any portion of your movement, the bonus is lost.  

Rolling Stone

Beginning at 11th level, you rethink your prior enlightenments and harness the force of acceleration with your ki. If you move at least 30 feet straight toward a target, you can spend 3 ki points to deal maximum damage for any melee weapon attack made with your fists or a monk weapon. Additionally, once per turn, you deal an additional 3d6 force damage with your first attack that hits using this feature.  

Grounding

At 17th level, you become one with the ground. You gain immunity to lightning damage. Additionally, when you are hit with a weapon attack, you can use your reaction and expend 3 ki points to gain resistance to bludgeoning, piercing, or slashing damage from nonmagical attacks until the beginning of your next turn.
 


Created by

CrisisUnbound.

Statblock Type

Class Features

Link/Embed