Falconer Conclave (Homebrew)
Hit Points
Hit Dice: d4 per Falconer Conclave (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Falconry is a style of hunting based on hawks and owls, falconers and falconry schools can be found in many large cities. Many nobles and kingdoms hire these rangers to send messages in distant places or hunt flying animals that are a danger for cities.
Level |
Spells |
3rd |
find familiar |
5th |
animal messenger |
9th |
tongues |
13th |
locate creature |
17th |
Parley |
Falconry School
At 3rd level you get basic knowledge to hunt and sent messages using your familiar, you gain proficiency with calligrapher's tool and when you cast the find familiar spell to summon a owl or hawk, if you spend 10 minutes patrolling the skies you can choose a temporary favored enemy from creatures that your familiar sights. This bonus lasts a number of hours equal to 1/3 of your ranger level (minimum 1), after you use this feature you can't use it again until you finish a long rest.
Designated Prey
Also at 3rd your hawk or owl can designate an enemy creature as prey. Use your bonus action to designate a prey, while this feature is active your familiar flies over the prey, if it moves your familiar follows it during its turn. In this way, you have advantage on all ability checks on Wisdom (Survival) made to follow your prey, and your first weapon attack inflicts 1d8 weapon extra damage.
Sharp Messenger
At 7th level you have honed your abilities as scout and diplomatic. You gain proficiency in Charisma saving throw and in a skill of your choice from Perception or Persuasion.
Falconer Sight
Starting at 11th level you are more confident with your familiar, reactive and accurate. When you make a ranged weapon attack against a creature affected by your designated prey feature, the calculation of the distance for shooting is immediate thanks to the support of your familiar. In this way, you have advantage on your first attack and also you have always 10 feet of extra movement to move towards your familiar.
Hit and Run
At 15th level, when a creature makes a weapon or spell attack roll against you or an ally of yours, your hawk or owl can use its reaction to dive towards the attacker, moving half of its movement speed. If the familiar reaches it, the creature must make a Dexterity saving throw against your spell save DC, on a failed save it has disadvantage on that attack roll. Success or fail, the familiar dives back to its precedent position without provoking opportunity attacks.