as a spiritual you were just a child when a spirit animal walked in your room and took care of you.spiritual are always fond of animals and would never hurt the type of animal that brought it in to this world.As a player the best way to role play is to talk to your spiritual animal midway through game
raise animal starting at 1st level you decide which spiritual animal raised you choose 1 of these deer bear wolf lion tiger your decision will effect your stats later channelling starting at 1st level when you cast a spell you may channel your spirit animal to help you when casting the spell your spirit animal casts it too to help you can do this a number of times each day as shown on the spiritual table spiritual animal when you reach 2nd level your spirit animal starts to kick in you gain the following benefits depending on the spirit animal you choose deer your always really perspective of everything when you make an investigation roll double your bonus and add it to your roll bear your always a tough fighter when you make an attack roll you deal an extra 1d6 damage wolf you are an expert hunter when making a nature check you gain advantage and your dexterity increases by 1. lion you always have an unbreakable pride you cant be frightened by a creature double the size or smaller than you tiger you're always looking for something to do when you roll initiative you may choose to use your wisdom instead of dexterity at 4th 8th 12th 16th and 19th level you gain an ability score improvement spiritual animal: starting at 6th level you gain another spiritual animal feature deer when casting a spell using a spell slot of higher than its original you may take an extra action bear you become proficient in simple and martial weapons and when you make an attack with one you deal an extra 4 damage wolf you gain advantage whenever you make a stealth check lion you gain advantage on all attack rolls tiger you become proficient in 3 skills of your choice guidance at 7th level when you use the ability of your spirit animal you may cast a spell at the same time (3/day) or (6/day) at 11th level starting at 10th level your spirit animal becomes proud and can enter a body deer you may use an action to summon your deer as an elk bear you may use an action to summon a brown bear wolf you may use an action to cast markuths faithful hound lion you may use an action to summon a lion tiger you may use an action to summon a tiger extra animal at 14th level another animal wants to join you choose one of the following rabbit you become proficient in 2 more skills of your choice squirrel you gain advantage on any skill that requires sight mouse your dexterity increases by 2 nature starting at 18th level you become one with nature you gain the following ability if you meditate for 30 muinites or more you can cast an extra spell one with nature starting at 20th level you become part of nature you can summon animals of medium or smaller at will you can grow trees at will and you can stop natural disasters of will
.a quaterstaff (or) a shortsword .an explorers pack (or) dungeoneers pack .healers kit .a book on nature .15 gp
spells starting at 1st level you learn 4 spells from the spiritual spell list and 3 cantrips learning new spells you get 2 spell each level as long as you have a spell slot in it your spellcasting ability is wisdom