Hit Points
Hit Dice: d8 per Air Bender level
Hit Points at first Level: 8 + your Constitution Modifer
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
Proficiences
Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength and Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth