Remove these ads. Join the Worldbuilders Guild

Barmaid

Have you ever wanted to spend your days babysitting belligerent drunkards while trying desperately to earn a living? Well too bad, someone has to do it. As a Barmaid you spent your life using both charisma and brute strength to "persuade" drunkards to follow the rules like everybody else.

Skill Proficiencies Persuasion, Intimidation
Tool Proficiencies An instrument or game set, and your choice of one of the following: brewer's Supplies, calligrapher's Supplies, or cook's utensils.
Equipment A barmaid outfit, a weighted club, a flask filled with mead or hard cider, an instrument or game set, and a pouch with 15 gold.

Features

Feature: Plastered Persuation

After spending years tending to the regular drunkards and new faces in the establishment you work in, you have become an expert at getting what you want from the drunk, the tipsy and the plastered. You gain advantage on any charisma skill check on a target, if that target is considered drunk.

Alternate Feature: Hard Cider Sale

You understand that the more people drink, the more you get paid. Because of this you have advantage on checks to haggle or bargain if the target is considered drunk.

Suggested Characteristics

Roll for traits: 1d4 , 1d6 , 1d8

Place of Employment

The type of establishment you were employed at can have a big impact on your life, as well as your future adventures:

1You worked in a tavern, where you met many travellers, and probably picked up another language and performed many songs.
2You worked in a speakeasy, where you found that a knack for deception was a necessary job skill.
3You worked in a saloon, where you had to learn how to handle animals
4You worked in a Village Pub, where some of the locals taught you how to use the tools of their trade

Traits

1I understand that sometimes a little bit of flirting goes a long way.
2Regulars always get the cheapest drinks. New-comers are almost always trouble.
3Drinking on the job is never a problem.
4My quick temper can end as many problems as it starts. At least, that's what I tell myself.
5Sleazebag pervert is one bad comment away from a slap.
6A jolly smile and cheerful laugh is the best way to start the day.
7I hate my job and everyone I have to serve.
8My loyalty to my employer is unmatched.

Ideal

1Kindness. Service with a smile is everyone's right. (Good)
2Strictly Business. You get what you pay for and I can't help that. (Lawful)
3Loose Change. The drunk make easy money for stealing. (Evil)
4Work Ethic. Hard days work for a hard days pay. (Neutral)
5Fickle. My time is worth whoever is paying me. (Chaotic)
6Self-Betterment. I'm working to be the best I can be. (Any)

Bond

1My employer saved me from a horrible fate. I want to repay him properly
2The regulars keep money in my pocket and food on my table, they're like family.
3A great debt keeps me tied to this tavern.
4I will never forget the name of the adventurer who saved me from a cruel fate.
5My family has run this tavern for years.
6I work at a tavern to support my family.

Flaw

1My bar was raided, which has led to a natural distrust of authority figures.
2I am a perfect example for why you shouldn't sample your own product.
3I can never turn down a chance to gamble.
4I'm willing to try anything to have a good time.
5A little coin and I will do anything you want.
6Never leave money out around me.


SourceLinkDate when copied
D&D WikiBarmaid (5e Background)5th of Sep, 2020

Created by

Tiirikka.

Statblock Type

Background

Link/Embed