Freed Familiar
There are those who find themselves bonded to and serving powerful magical creatures as familiars. You’ve spent an amount of time in this same situation, having recently been set free, or escaped, and now pursue your own adventures.
How did you become a familiar? Did you serve willingly, becoming a confidant with your master and decided to leave. Perhaps you were bound against your will as punishment and forced to serve an unkind master, who was slain by powerful adventurers, freeing you in the process. Maybe you were replaced by a more able familiar and sent-off in shame?
In any case, you are now on your own with an open road ahead, free of service, and wiser for it.
Skill Proficiencies Insight, Persuasion
Languages Two of your choice
Equipment Set of traveler's clothes, mundane trinket from your previous master, and a belt pouch containing 10 gp.
Features
Feature: Companion Imprint
The emotional hole left by your master is filled by a companion in your adventuring party. Your form a special bond with one party member, regardless of if they choose it or not, and learn small signs that reveal their current mood.
With the chosen party member, you gain advantage on insight checks. You always know if the party member is within 300 feet of you and if they're in danger.
Suggested Characteristics
As a freed familiar, your characteristics may have been shaped by the creature you served and your relationship with your previous master.
Traits
d8 | Personality Trait | |
---|
1 | I don't like being alone and will gravitate to anyone who seems friendly. |
2 | I'm excited to control my own actions and will never go back to my previous life. |
3 | I have missed so much. I must travel far and wide to see the world. |
4 | I am learning how to made decisions on my own. Making a choice, no matter the scope, is difficult. |
5 | I either talk constantly or never speak unless spoken too. |
6 | I focus so much on other's problems that I have little self awareness. |
7 | I tend to look down on other cultures that I deem uncivilized compared to my previous master. |
8 | I like to feel useful to anyone who takes an interest. |
Ideal
d6 | Ideal | |
---|
1 | Kindness. I'll help those suffering whenever I can. |
2 | Discovery. I want to see the world. |
3 | Freedom. I would rather die then be shackled again. |
4 | Revenge. My master and their people must pay for what they did. |
5 | Inquisitive. Everything is new, but I have a thirst to learn. |
6 | Companionship. The most important thing in life is that you are surrounded by friends. |
Bond
d6 | Bond | |
---|
1 | I made friends with other familiars. I wonder how they are doing? |
2 | I was taken from my home and must return! |
3 | I must find another to take me into service. |
4 | I'm fascinated by the beauty of this strange land. |
5 | My master was slain and I must avenge the wrongdoing. |
6 | I departed on good terms with my master. |
Flaw
d6 | Flaw | |
---|
1 | I annoy people by calling them their full name. |
2 | I focus on others and forget to take care of myself. |
3 | I have a weakness for new intoxicants. |
4 | Enclosed spaces make me uncomfortable. |
5 | I am haunted by the nightmares of my master's death. |
6 | I am easily distracted by new things. |