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Shard Deluvian

Reaper Paladin / Divine Soul Sorcerer 12 Class & Level
Shallow Yards Background
Changeling Race
Lawful Good Alignment

Strength 16
+3
Dexterity 16
+3
constitution 24
+7
intelligence 13
+1
wisdom 18
+4
charisma 26
+8
Total Hit Dice 9
Hit Die
1d10+7
+4 proficiency bonus
+13 Strength
+13 Dexterity
+16 Constitution
+13 Intelligence
+18 Wisdom
+24 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+2 Arcana
+7 Athletics
+14 Deception
+2 History
+8 Insight
+10 Intimidation
+2 Investigation
+4 Medicine
+2 Nature
+8 Perception
+14 Performance
+14 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills Athletics (Pal), Deception (Sorc), Insight (Sorc), Martial (Pal), Perception (Sea of Sorrow), Performance (Changeling), Persuasion (Sorc). proficiencies

 
20
Armor Class
275
Hit Points
+3
Initiative
30ft
Speed
Attacks
Equipment: Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons.
Languages: Common, Elvish, Sylvan, Draconic, Arabel, Language of the Dead.
Rolled HP: 10, 6, 6, 9, 10, 6, 9, 6, 9, 8, 5, 9, 6

Proficiences
Cantrips
SORCERER - Green-flame blade, Chill Touch, Guidance, Minor Illusion, Prestidigitation.

Metamagic
Twinned, Quickened, Transmuted, Distant

1st level spells (4)
SORCERER - Absorb Elements, Shield, Bless, Healing Word.
Paladin - Command, Inflict Wounds.
2nd level spells (3)
SORCERER - Scorching Ray, Mirror Image, Misty Step.
Paladin - Darkness, Hold Person.
3rd level spells (3)
SORCERER - Haste, Revivify, Mass Healing Word.
Paladin - Fear, Vampiric Touch.
4th level spells (3)
SORCERER - Freedom of Movement, Dimension Door, Greater Invisibility.
5th level spells (1)
SORCERER - Greater Restoration.
6th level spells (1)
SORCERER - True Seeing.

Slots
1 - 4/4
2 - 3/3
3 - 3/3
4 - 2/2
5 - 1/1
Sorcery Points
10/10
Spells Known Total - 15 (12 sorc/cleric)
Wizard Spells Known - 3 (Absorb Elements, Slow, Mirror Image)
Spellcasting
Locket of Lost Memories (Attuned)
Locket of Lost Memories
Attunement - Shard +9 others Only

Inside the locket it is a picture of Tomorrow
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Once Attuned you gain access to
Lycan's Resolve: One of your Score Cap increase may go past to a max of 26. Once the Ability Score is at 26 you may add the total Stat Score to your Max Hp.


Evocation Full Plate
Evocation Full Plate
Attunement: Shard
Unbreakable
----------------------------------------------------------
3DR To fire

Explosivo: When you cast an evocation spell you may use your reaction to add two dice to it's damage total, You can use this ability twice per day.

Embrace The Destruction: If you take damage from your own evocation spells, take half of it.

Bigger and better: Increase the radius of area of effect spells from the evocation school by 5 feet


Boots of the Winterland
Boots of the Winterland


Break Heart (Attuned)
Break Heart
Attunement
+3 great sword
(deals 2d10 instead of 2d8)

Giant Slayer: as an action you can perform a special attack against one creature within 10ft. You thrust your sword dealing additional 8d10 piercing damage and lower AC by 2 or remove a resistance of that creature for number of turns as the first digit of your to hit roll. (10-1, 20-2, 30-3 etc.) If you roll a natural 20, the effect last till end of combat. Once per short rest.

Freedom!: Once per long rest you can use your reaction to give yourself the benefits of Freedom of Movement spell till the end of your next turn.


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Hunting Pets
Larry.
A Mitosis Icecream, Grows with cold damage, Can be scooped to make more larry's, Infinitely producing more Larry's in Purgatory


Hisscuit Familiar
Root Bear Familiar
Marshmellow Drake


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165479.25gp

2x Yorhara Pass

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7 Potions of Healing
5 Potions of Greater Healing
4 Potion of Superior Healing
1 Potion of Supreme Healing
1 Bottled Breath
1 Potion of Climbing
3 Potion of Water Breathing
2 Potions of Growth
1 Potion of Fire Resistance
4 Potion of Invulnerability
2 Potion of Speed
1 Potion of Heroism
1 Potion of Vitality
2 Potion of Heroism from Chives (1 Magical, 1 Physical)
1 Potion of Fire Giant Strength

1 Scroll of Healing Word MYTHICAL

4 Food Tokens (sr regain full hp and 3 spells of any level of your choice or a 1 lr ability)

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500gp Diamond
1000gp of small diamonds
200gp Diamond Dust
1000gp Crystal Ball
10gp Aquamarine
10gp Ruby
10gp Emerald

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Hunt 1- Eldritch Green Devil (1):
Boon: +1 int. 214 gp.

Side Mission: Help the T(M)GG group.
Boon: 1 Spidy picture.

Hunt 2 - Snot Rexin (2):
Boon: 1 Spidy picture, 900gp

Trial 1 - Green Devil (Primal Dread Borne)
Boon: +2 cap increase for 1 stat, 10833gp, 1 prime material

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Feats:
+1 Charisma Racial Chameleon.
+1 Wisdom Elven Accuracy.
Tough
Studious Sorcerer (Absorb Elements, Shield,
Equipment
I will die in a black snowfield / field covered with ashes.

Personality Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MistahOh.

Statblock Type

Character Sheet (Legacy)

Link/Embed