Defense
AC: 19, touch 15, flat-footed 14 (+4 Dex, +4 Deflection, +1 Dodge)
HP:
65
9d8+27
Fortitude: +5 Reflex: +10 Will: +7
Defensive Abilities: RS 10 (Acid & Cold)
Immune: Undead Immunities, Fire, Poison, Nonmagical Weapons
DR: DR 5/Good or Lawful
Offense
Speed: 30 ft., Fly 50 ft.
Melee: 2 Claws +9/+3 (1d6+3, x2)
Special Attacks: Haunted Past: Should a Fallen's Shadow in any sense encounter a fragment or artifact from its past, whether when as an Angel or Devil, it becomes enraged & Rages for as long as in sight or sound of the artifact, or until it exhausts itself. When this happens, the Fallen's Shadow becomes sorrowful, and suffers the Sickened condition for 1d10 rounds. This does not replace or override the Fatigue from ending a Rage.
Longing for Memories: Instead of dealing damage, a Fallen's Shadow can use a successful melee attack to drain 1d3 Intelligence or Wisdom from the target, whichever is the highest.
Rage: 6 rounds/per day
Str 20
AC 17, (touch) 13, (flat-footed) 12, (CMD) 30. HP +18
Will +9
2 Claws +11/+5 (1d6+5, x2)
Sneak Attack: When flanking or hidden, and not raging, a Fallen's Shadow deals 2d6 extra damage.
Summon (20% 1 Fallen's Shadow)
Space: 5 ft. Reach: 5 ft.
Spell-like Abilities: (CL 9th)
Constant: True Seeing
At Will: Ethereal Jaunt