Xanathar's Guide To Everything
Healing Spirit (Reworked)
2-level Conjuration
Casting Time: 1 Bonus Action
Range/Area: 60ft (5ft Cube)
Components: Verbal, Somatic
Duration: Concentration, 1 Minute
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal each creature a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). Once the creature has been healed the allotted amount of times, they may no longer be healed by the current casting of this spell. The spell lasts until the minute is up or you dismiss it as a bonus action.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Available for: Druid, Ranger, Celestial Patron