Basic Rules
Spike Growth
2-level Transmutation
Casting Time: 1 Action
Range/Area: 150ft (20ft Sphere)
Components: Verbal, Somatic, Material
Materials: Seven sharp thorns or seven small twigs, each sharpened to a point
Duration: Concentration, 10 Minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Available for: Druid, Ranger, Archfey Parton, Circle of the Land (Arctic), Circle of the Land (Mountain), Nature Domain