Warrior, Crusader
Hit Points
Hit Dice: d12 per Warrior, Crusader level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
The crusader dedicates themselves to a cause, and with that, their own code of chivalry for their chosen patron, lord or master. Some Crusaders are holy paladins, intend on spreading the faith of their favoured divine Patron, others are stalwart knights sworn to a Liege or to an Order to do their bidding. When a crusader takes up their oath of allegiance they put their faith in that of their patron to come through when the crusader beseaches their patron and provide material or magical aid to their quests. In return the patron will call on the crusader to further their goals with quests and missions of their own. Pious crusaders always have their gods to fall back on, to aid them through the battle and thus fight with that abandon long after others would have fled.
Class Features
Lv.3 Oath of Allegiance
The crusader chooses to swear fealty to a crusading order or liege-lord (a patron). So long as the crusader does not breach the tenates of their oath they may benefit from the support of their order or liege-lord as an ally. Calling on their patrons name and reputation consumes a point of Favour with that patron. While the crusader follows all the tenants in their oath of allegiance they may have +4 points of Favour with their patron which is refreshed with every encounter or communion with their patron. If a crusader breaks any of their tenants directly (or has made multiple actions that would indirectly be in contravention of one of their tenants) then the oath is considered broken and their extra points of favour are reduced to +1.
A crusader who has no favour with their patron cannot benefit from the support of their order or liege-lord. Such aid may include (but is not limited to) the following. GM discretion applies:
- Sigil of Service – The crusader may openly wear a sigil of service that they are given by their patron. While they wear this sigil notable NPCs and local authorities will recognise the characters allegiance to their patron and treat them appropriately as such.
- Serving Agent – The character may request an audience with any notable NPC in the name of their patron which cannot be refused without exceptional reason. An NPC only has to host the first audience to not cause offence, thereafter if the NPC doesn't wish to communicate with the Characters the players must find another way to gain an audience.
- Diplomatic Protection – So long as the character is not caught committing a crime red-handed by the local authorities they and their allies will be allowed to retain their liberty and freedom to act without detention or punishment if accused of crimes, unless not acting on the accusation would contravene local law and order, or put the settlement at risk. This includes the character and their allies having the right to request 'fair' trial if they would be at risk of mob justice or if caught at the scene of a crime
- Material Aid – Every time the crusader visits one of their patrons establishments, they may request coin or material goods worth up to 100gp per month for them and their allies. This aid may only be requested by the crusader themselves and never by an ally on the crusaders behalf. These 100gp worth of aid are refreshed every month.
- Bail – If the PC or their allies are detained (rightly or wrongly) their patron will intercede on the Character and/or their allies behalf to have them released if they are aware of their imprisonment and have the ability to
intercede on the parties behalf. At the minimum a patron may visit or sent a letter, information, agent or item if the patron does not have the power to release them directly.
- Access to Lore & Information – The character may access their patrons archives or sages to learn lore or information on a subject while at one of their patrons establishments. Such access can give advantage to any lore check if applicable or allow a re-roll of a previously failed lore check.
- Invoke Patrons Name – As part of an intimidation or persuasion check the crusader may invoke the name of
their patron to carry weight granting a +4 to their check result.
Lv.4 Battle Prayer
So long as you have the ability to speak you may make a Lesser Beseachments as an action on your turn.
Lv.6 Sacred Seal
You may craft a holy seal costing 100gp containing a lesser beseachment that you wear openly on your person as a magical charm. While you wear this seal the lesser beseachments effects passively apply to your person, if the beseachment chosen must be actively used then you gain three uses of this besearchment without failure chance each day. Your holy seal is considered a magical item with a weak magic aura of your chosen patron. If you craft a second holy seal then the magic of the first no longer functions. At 12th level you may choose to craft a seal with a greater beseachment at x10 the cost.
Lv.8 Reckless Abandon
You put your faith in your patron and abilities to allow you to make fanatical offensives. When you choose to attack you may choose to do so recklessly. If you do then you gain advantage on your attacks this turn, but all attacks against you until the beginning of your next turn are also made at advantage.
Lv.10 Chosen Champion
You are a paragon for your patron and ideals, gaining the following benefits;
- you gain an additional proficiency in charisma saves
- you gain aura of courage for you and any allies within 10ft giving you a +1 bonus on saves for every ally within 10ft of the crusader (up to +5)
Lv. 12 Patrons Gift
For your loyal service your chosen patron honours you with a gift of your choice. This gift may include but is not limited to;
- Granting you a magical gift of power, granting you a supernatural ability. The patron may either do this directly themselves, or source the arcane lore and ritual to grant you that power.
- Giving you the location of a magical artefact of power, or the reagents that would be needed to craft such an item.
- Title to a small fief of land and the ability to raise banner-men under their patrons name.
- The patron commits to a quest or actions on behalf of the character using their resources to achieve this the repercussions of the patrons quest and the parties involvement in it are left to GM discretion