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Warlock Patron: The Planar Heart


Hit Points

Hit Dice: d8 per Warlock Patron: The Planar Heart level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Subclass Options

Genesis Magic

1st-Level Planar Heart Feature   You learn additional spells when you reach certain levels of Warlock, as shown on the Planar Heart Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know.   Planar Heart Spells
Warlock Level Spells
1st Absorb Elements, Chaos Bolt
3nd Blur, Shatter
5rd Blink, Protection from Energy
7th Elemental Bane, Fabricate
9th Planar Binding, Wall of Force
 

Spatial Void

1st-Level Planar Heart Feature   As a bonus action you create a floating 3 inch diameter void in a space you can see within 60 feet of you. This black void remains for one minute and creates a spatial anomaly in a 15 foot cube centered on the void. When a creature starts its turn within this area or enters it for the first time on its turn, it must make a Dexterity Saving Throw against your Warlock Spell Save DC. A creature takes 2d6 void damage on a failed save, or half as much on a successful one. This area is considered difficult terrain and any ranged attacks that pass through it are made at disadvantage.   As a bonus action on each of your turns you may move the void up to 15 feet to a space you can see. Once you use this feature, you cannot do so again until you finish a short or long rest. Once you reach level 9, the number of times you can use this feature before needing to take a short or long rest increases to 2.  

Abandon Vessel

6th-Level Planar Heart Feature   You can teleport and create a temporary duplicate of yourself in your previous place. As an action you can teleport to an unoccupied space within 60 feet that you can see. In the space you teleported from appears an exact duplicate of you. It looks as if it has all your equipment, though it is non-functional and acts exactly like you would. It is considered a creature and shares your ability scores, but has 1 Hit Point and does not get a turn. The duplicate disintegrates into a fine dust at the end of your next turn, or if it reaches 0 Hit Points.   Once you use this feature you cannot do so again until you finish a long rest, unless you expand a Warlock spell slot to use this feature again.

Zone of Ether/Void

10th-Level Planar Heart Feature   Your patron grants you control of Ether (the fundamental material that all things are made of) and Void (the force that destroys destroys matter).    As an action you create a 15 ft. radius sphere of either Ether or Void (you can choose which one each time you use this feature) that lasts for 1 minute or until you lose concentration (as if you were concentrating on a spell).   Ether: You summon the fundamental matter of creation and the area fills with bright pastel hues. Any creature within the sphere that receives healing gains a bonus to that healing equal to your Charisma modifier. Any creature that makes an attack gains a bonus 1d6 Ether damage to the first damage roll they make on their turn.   Void: The area within the sphere begins to decay and becomes drained of color, becoming monochrome. When any creature in the area takes damage, they take additional Void damage equal to your Charisma modifier. Additionally, the space within the area is considered difficult terrain.   Once you use this feature you cannot use it again until you finish a long rest.


Created by

DnDDjinni.

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Class Features

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