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Bulbott Ti

Skill Proficiencies Arcana, Investigation, Nature, Perception, Religion, Survival
Tool Proficiencies None
Languages Abyssal, Aquan, Celestial, Common, Primordial
Equipment Arrows, Backpack, Bedroll, Chest, Clothes (Common), Crowbar, Dagger, Dire Wolf Meat, Dire Wolf Steak, Hammer, Holy Symbol, Holy Water (flask), Longbow, Manacles, Mess Kit, Mirror (Steel), Oil (flask), Orange, Rations (1 day), Rope Hempen (50 feet), Shortsword, Slayer's Shortsword, Stake (Wooden) Tinderbox, Torch, Waterskin,
Lifestyle Squalid (1SP)

Features

Racial Traits

Claws

Your claws are natural weapons that deal 1d4 + STR modifier slashing damage, instead of the normal bludgeoning damage for an unarmed strike.

Hold Breath

You can hold your breath for up to 1 hour at a time.

Natural Armor

Your shell gives you a base AC of 17 (your DEX modifier does not apply). You can use a shield and apply its bonus as normal.

Shell Defense

As an action, you can withdraw into your shell to gain a +4 bonus to AC and advantage on STR and CON saving throws. While in your shell, you are prone, your speed is 0, you have disadvantage on DEX saving throws, and you can't take reactions. You can emerge from your shell as a bonus action.

Survival Instinct

You gain proficiency in the Survival skill.

Favored Enemy

You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Monstrosities

Monstrosities are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign. Celestial

Natural Explorer

You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Swamp

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Dual Wielder

You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Suggested Characteristics

Alignment - Neutral Good

Gender - Male

Hair - None

Eyes - Aqua Blue

Skin - Dusty Copper with Orange Tones

Size - Medium

Age - 27

Height - 5'6"

Weight - 480lb.

Traits

Ideal

Bond

Flaw


Created by

I3enett.

Statblock Type

Background

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