| +2 |
Str
Modifier
|
Strength
Score
|
14 |
---|---|---|---|---|
| +0 |
Dex
Modifier
|
Dexterity
Score
|
10 |
| +2 |
Con
Modifier
|
Constitution
Score
|
14 |
| +0 |
Int
Modifier
|
Intelligence
Score
|
10 |
| +1 |
Wis
Modifier
|
Wisdom
Score
|
12 |
| +0 |
Cha
Modifier
|
Charisma
Score
|
10 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Save | Total | Mod | Prof | Item | Prof. Bonus | |
---|---|---|---|---|---|---|
Fortitude (CON) | 7 | 2 | 5 | 0 | 4 | |
Reflex (DEX) | 3 | 0 | 3 | 0 | 2 | |
Will (WIS) | 6 | 1 | 5 | 0 | 4 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
---|---|---|---|---|---|---|
+0 | Acrobatics (dex) | 0 | 0 | |||
+0 | Arcana (int) | 0 | 0 | |||
+5 | Athlethics (str) | 3 | 2 | 0 | ||
+0 | Crafting (int) | 0 | 0 | |||
+0 | Deception (cha) | 0 | 0 | |||
+0 | Diplomacy (cha) | 0 | 0 | |||
+0 | Intimidation (cha) | 0 | 0 | |||
+2 | Lore: mountains | 2 | 0 | 0 | ||
+4 | Medicine (wis) | 3 | 1 | 0 | ||
+1 | Nature (wis) | 1 | 0 | |||
+0 | Occultism (int) | 0 | 0 | |||
+3 | Performance (cha) | 3 | 0 | 0 | ||
+4 | Religion (wis) | 3 | 1 | 0 | ||
+0 | Society (int) | 0 | 0 | |||
+0 | Stealth (dex) | 0 | 0 | |||
+4 | Survival (wis) | 3 | 1 | 0 | ||
+0 | Thievery (dex) | 0 | 0 |
Total | Key | Prof | |
---|---|---|---|
3 | 0 | 3 |
Total | Base | Key | Prof |
---|---|---|---|
13 | 10 | 0 | 3 |
Per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Current |
Statblocks for your Feats and Ability.
Statblocks for your spells.
Traditions | Components | |||
---|---|---|---|---|
somatic | ||||
Cast | Range | Target | Duration | Saving Throw |
1 action, 1 focus | touch | 1 willing living creature or 1 undead creature | - | basic Fortitude |
Description | Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6. |