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Kawal


Hit Points

Hit Dice: d4 per Kawal level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Fighter Martial Archetype   As a kawal, you are more than just a warrior. When destruction threatens your home, you are the first to rise and protect it; when danger targets your allies, you become their shield. Stalwart and proud, you are a guardian, standing strong against blow after blow until those you hold dear are safe.Because as a kawal, a battle is not just a fight. It is a thundering race to ward away all harm.   Steadfast Protector Starting when you choose this archetype at 3rd level, you gain advantage on all ability checks and saving throws against being grappled, poisoned, pushed, or restrained. Additionally, whenever you use your Second Wind feature, you regain the maximum number of hit points possible.    Guardian Roar Also starting at 3rd level, you can draw your foes’ attention from your allies to yourself. As a bonus action on your turn, choose up to three creatures within 30 feet of you that can hear you. Each creature must then immediately make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failure, the creature is inexorably drawn to you in combat, and for 1 minute, the creature has disadvantage on attack rolls against targets other than you. On a success, the creature only has disadvantage until the end of your next turn. Once you use this feature, you cannot do so again until you finish a short or long rest.   Counter Destruction At 7th level, you learn to parry gouts of damage back at your opponents. When you are subjected to damage, you can use your reaction to make a Constitution saving throw. The DC for this saving throw equals 10 or half the total amount of damage, whichever number is higher. On a success, you take no damage and instead reflect it back at the creature that originated the attack or effect. That creature then takes the full amount of damage you would have received. You can parry damage in this manner a number of times equal to your Constitution modifier (minimum of once), and regain all uses after a short or long rest.   Resolute Loyalty Beginning at 10th level, your drive to protect your allies in battle renders your dedication unshakable. You are immune to being charmed or frightened. Additionally, you can take up to two reactions per turn instead of one.   Warrior’s Legacy At 15th level, your litany of deeds blesses you with your ancestor’s protection, allowing you to even better defend your people. When you are targeted with an attack, you can use your reaction to call upon the aid of kawals who came before. For 1 minute, or until you are incapacitated, you gain the following benefits:

  • You can add your proficiency bonus to the damage dealt by your weapon attacks.
  • You and all allied creatures within 10 feet of you gain a +1 bonus to AC.
  • You and all allied creatures within 10 feet of you have advantage on Strength, Dexterity, and Constitution saving throws.
Once you use this feature, you cannot do so again until you finish a long rest.   Peerless Defense Your swiftness in protecting your allies is matched by none. Starting at 18th level, you can take up to three reactions per turn instead of one.  
 


Created by

Whizzybelle95.

Statblock Type

Class Features

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