Hit Points
Hit Dice: d6 per Sorcerer level
Hit Points at first Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st
Proficiences
Armor: Light Armor
Weapons: Daggers, Darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution & Charisma
Skills: Wähle zwei aus:
- Arcana
- Deception
- Insight
- Intimidation
- Persuasion
- Religion