Offense
Melee: 3 vines: +4 ( 1d6+4 plus grab and pull)
Special Attacks: Hallucinatory Spores (Ex):
Once per day as a standard action, a acuminata tree can release a cloud of spores in a 20-foot-radius spread. Creatures in the area must make a DC 14 Will save or believe the giant acuminata tree to be a perfectly ordinary tree—or at worst, a treant or some other friendly tree-like creature. An affected creature becomes passive for 1d6 minutes and refuses to attack the giant acuminata tree during this time. An affected creature can attempt a new Will save each round that the tree attacks an ally—if a hallucinating creature is attacked by the tree, it gains a +4 bonus on its Will save to see through the hallucination. This is a mind-affecting compulsion effect. The save DC is Constitution-based.
Vines (Ex)
A giant acuminata tree's vines are primary attacks that deal bludgeoning damage. When a giant acuminata tree grapples a foe with its vines, the tree does not gain the grappled condition. A giant acuminata tree that uses swallow whole transfers a pinned creature from a vine to nearby leaves, which form a cocoon around them.
The giant acuminata tree lies waiting for victims to wander by. These carnivorous plants are incredibly patient, and can wait for months for food to approach. When prey does draw near, the tree's vines lash like striking snakes. The tree often uses its pull ability to hoist grappled foes 10 to 15 feet in the air so that they are out of reach of allies while the nearby leaves forms a cocoon around them, which often becomes the victim's final resting place.
Cocoon (Ex)
Once grabbed by the vines, the tree will try to transport it's victim 15ft up to nearby leaves, which will wrap themselves around them. This takes 1d3 rounds, during which time they get a DC 14 Strength check to escape. Once in the leave's grasp the escape DC increases by +2 each round and they also take 1d6 acid damage each as they slowly get dissolved.
Space: 15 ft Reach: 15 ft