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College of Eloquence


Hit Points

Hit Dice: d8 per College of Eloquence level
Hit Points at first Level: See Bard
Hit Points at Higher Levels: See Bard

Proficiences

Armor: See Bard
Weapons: See Bard
Tools: See Bard
Saving Throws: See Bard
Skills: See Bard

Subclass Options

Silver Tongue

3rd-level College of Eloquence feature   You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you have advantage on those checks.  

Unsettling Words

3rd-level College of Eloquence feature   You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.  

Unfailing Inspiration

6th-level College of Eloquence feature   Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.  

Universal Speech

6th-level College of Eloquence feature   You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.   Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.  

Infectious Inspiration

14th-level College of Eloquence feature   When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.   You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.


Created by

Smiley7789.

Statblock Type

Class Features

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