School necromancy;; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range
Touch
Targets living creature touched
Duration instantaneous/1 hour; see text
Saving Throw none
;
Spell Resistance Yes
You must succeed on a melee touch attack. Your touch deals 1d6
points of damage per two caster levels (maximum 10d6). You gain
temporary hit points equal to the damage you deal. You can’t
gain more than the subject’s current hit points + the subject’s
Constitution score (which is enough to kill the subject). The
temporary hit points disappear 1 hour later.