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Lizard Wizard / Kobold Wizard

Medium abberation, any evil
Armor Class:
Hit Points:
Speed:

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5

Skills: Good WIS
Damage Resistances: Psychic

Wizards have mind sliver (spell info: You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6+'x' psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Fighters if they attack the next has advantage until they miss)   Unknown spell - WIS save or Psychic damage   xxxxalso has a spell that does necrotic damagexxxx this is incorrect I think

1/day: Fanatical devotion Once per scene, you may reroll a failed saving throw, attack roll, or skill check. If you still fail, roll on the short-term madness table.     They can counter a spell cast once per scene as well.   Crazy eye - WIS saving throw, gives Confusion- targets lose focus and balance, roll 1d10, target takes out a weapon, and on a 8 - takes a swing at nothing ; Does nothing on an 'x'


When there is healing nearby it, it can heal the same amount, or heal an ally   Whenever you kill one of the purple dudes, 3 or lower, good things happen for us, if 4 or higher bad things happen for us

Reactions

Dodge- reduce damage taken by half

Legendary Actions

Paragon action- attacks on other people's turns

Lizard dudes, are wizards, fought on the Operation during Expedition 21, E22

Suggested Environments

special encounter


Created by

The Expeditionists.

Statblock Type

Monster

Link/Embed