Wizards have mind sliver (spell info: You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6+'x' psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Fighters if they attack the next has advantage until they miss) Unknown spell - WIS save or Psychic damage xxxxalso has a spell that does necrotic damagexxxx this is incorrect I think
When there is healing nearby it, it can heal the same amount, or heal an ally Whenever you kill one of the purple dudes, 3 or lower, good things happen for us, if 4 or higher bad things happen for us
Dodge- reduce damage taken by half
Paragon action- attacks on other people's turns
special encounter