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Soulbender CR: 2

Medium humanoid (any), any
Armor Class: 14 (Unarmored Defense)
Hit Points: 65 (10d10+10)
Speed: 40 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

15 +2

WIS

10 +0

CHA

10 +0

Saving Throws: Dexterity +4, Intelligence +4
Languages: Common
Challenge Rating: 2

Linked Essence. The soulbender can spend its hit dice during a short rest to heal another creature instead of itself.   Spell Dodging. The soulbender has advantage on saving throws against spells and other magical effects.   Vis Casting. The soulbender has a total of 5 vis points. It can spend vis points to cast the following spells (Spell Save DC 13, +5 to hit with spell attacks), and regains expended vis points after finishing a short or long rest.   At will: chill touch, primal savagery   1 point: false life, inflict wounds   2 points: aid

Actions

Multiattack. The soulbender makes either two longsword attacks, or one longsword and one leeching strike attack.   Leeching Strike (costs 1 vis point). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 5 (2d4) necrotic damage. The soulbender regains a number of hit points equal to half the damage dealt by this attack, rounded down.   Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.


Created by

FranofFunnyFun.

Statblock Type

Monster

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