Linked Essence. The soulbender can spend its hit dice during a short rest to heal another creature instead of itself. Spell Dodging. The soulbender has advantage on saving throws against spells and other magical effects. Vis Casting. The soulbender has a total of 5 vis points. It can spend vis points to cast the following spells (Spell Save DC 13, +5 to hit with spell attacks), and regains expended vis points after finishing a short or long rest. At will: chill touch, primal savagery 1 point: false life, inflict wounds 2 points: aid
Multiattack. The soulbender makes either two longsword attacks, or one longsword and one leeching strike attack. Leeching Strike (costs 1 vis point). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 5 (2d4) necrotic damage. The soulbender regains a number of hit points equal to half the damage dealt by this attack, rounded down. Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.