Spellcasting. Lore is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). Lore has the following Muge spells prepared:
Cantrips (at will): Infestation, Mage Hand, Mold Earth
1st level (5 slots): Chromatic Orb, Create or Destroy Water, Cure Wounds
2nd level (3 slots): Magic Missile, Silence, Shield
3rd level (1 slot): Fireball
Swarm Flourish (Hive) (1 Mugician): While Hive is active, as a Bonus Action, you can recover hit points equal to the number of Mugicians you have left x 1d8, the time left of the active Hive is reduced by 1 round.
Infight. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d12) bludgeoning damage.
If the target is Danian, the Hive is deactivated.
Vampiric Acidity. Ranged Weapon Attack: +2 to hit, range 25 ft., 1 target. Hit: (4d4) poison damage.
The target must succeed on a (DC 17) Constitution saving throw or you will regain hit points equal to half the damage taken.
Hive Call. Ranged Weapon Attack: +2 to hit, range 50 ft., 1 target. Hit: (1d4) poison damage.
Make a (DC 11) Wisdom saving throw, on a success, the Hive is active for 5 rounds.