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Rebel Leader CR: 3(700xp)

Medium humanoid, chaotic good
Armor Class: 17(Studded Leather)
Hit Points: 52hp (8d8+16) 8d8+16
Speed:

STR

12 +1

DEX

20 +5

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

14 +2

Saving Throws: Strength +3, Constitution +4, Charisma +4
Skills: Athletics +3, Perception +5
Senses: Darkvision 60ft, Passive Perception 15
Languages: Common, Orcish
Challenge Rating: 3(700xp)

Relentless Endurance: Survive 1 instance of lethal damage.   Savage Attacks: Critical hits deal 1 extra damage die.

Actions

Multiattack: 2 Whip attacks, one of which can be Wide Snap.   Whip: +7 to hit, 10ft reach, 1d4+5s   Wide Snap: Creatures in a 10ft radius of the Rebel Leader must roll a DC 15 Dexterity saving throw. On a failed save, they take 2d6 slashing damage and are stunned until the start of their next turn.   Attack Order: Target friendly creature can use it's reaction to move up to half it's movement and make an attack with a weapon it's holding.   Defense Order: Target friendly creature can use it's reaction to move up to half it's speed and take the dodge action.

Reactions

Parry: +2 AC against 1 attack potentially causing it to miss.

A half-orc trusted to lead rebel operations. Scarred and powerful, they command the troops on the ground.

Created by

Pencyke.

Statblock Type

Monster

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