Relentless Endurance: Survive 1 instance of lethal damage. Savage Attacks: Critical hits deal 1 extra damage die.
Multiattack: 2 Whip attacks, one of which can be Wide Snap. Whip: +7 to hit, 10ft reach, 1d4+5s Wide Snap: Creatures in a 10ft radius of the Rebel Leader must roll a DC 15 Dexterity saving throw. On a failed save, they take 2d6 slashing damage and are stunned until the start of their next turn. Attack Order: Target friendly creature can use it's reaction to move up to half it's movement and make an attack with a weapon it's holding. Defense Order: Target friendly creature can use it's reaction to move up to half it's speed and take the dodge action.
Parry: +2 AC against 1 attack potentially causing it to miss.