Night Nomad
In the vast moors of the Known Lands, there are still ethnic
groups, families, or tribes, who challenge the impervious forgotten
roads of the outside world. Night Faelings are often
those who are more familiar with this way of life under the
open sky, but also parties of other ethnicities whose house or
village has been razed to the ground. These characters quickly
get used to dealing with the hard life in the Lunar Age and can
become sentinels or phenomenal wilderness experts. Some of
them simply hope to find their own place in the world, while
others are now enthralled by a lifestyle of dangerous adventures,
willingly joining groups of nocturnal adventurers.
Skill Proficiencies Athletics or Nature; Perception or Survival
Tool Proficiencies maps and cartographer’s tools
Languages A language of your choice (except Whisper of the Echoes)
Equipment A flask full of water, a rope (50 feet), an old map of
the Known Lands, a torch, a rare item you found during your
wanderings (value 10 gp), a sleeping bag and simple clothes
Features
Feature: Sense of Direction
When you find yourself outdoors in wild and unknown lands,
you can easily find your bearing and acquire knowledge about
the place from a naturalistic point of view. You can spend 10
minutes looking at the map, having Advantage on Wisdom
(Nature and Survival) checks related to the new environment.
Suggested Characteristics
Those who grew up in the outside world, or who have become
accustomed to a nomadic life, often have a natural propensity for
adventure and recklessness. They rely heavily on their sense of
direction and are often the ones guiding their fellow adventurers.
They are tenacious and reckless night adventurers, although they
sometimes face tragedies that torment them in their sleep.
Traits
d8 | Personality Traits |
---|
1 | I love the outdoors and feel discomfort in enclosed places. |
2 | I am not leaving anyone behind! |
3 | Over time I have developed some peculiar habits, quite different from those of ordinary people. |
4 | I envy those who have a place to call home. |
5 | I am curious about the origins or place of origin of my nomadic group/people. |
6 | I collect particular stones that I find along my way. |
7 | I am always careful that my group does not run out of food and water. |
8 | I have a soft spot for alcoholic beverages. |
|
Ideal
d6 | Ideals |
---|
1 | Loyalty (lawful): Living with a group has always taught me the value of loyalty and mutual support. |
2 | Shrewdness (evil): In nature, the strong abuses the weak; that is how you survive! |
3 | Discovery (any): Wherever I go, there is always wealth to be seized or to increase my experience. |
4 | Bond (good): I will always help those I consider part of my family. |
5 | Hope (chaotic): One day this nomadic life will end; I will make sure of it. |
6 | Ingenuity (neutral): Anyone who has seen what I have seen knows that the mind is the best weapon. |
|
Bond
d6 | Bonds |
---|
1 | My real goal is to find a safe place for my people to settle down after so much wandering. |
2 | I keep on wandering in search of something my parents were looking for. |
3 | The love of my life and I have been separated against our will and my journey will only e |
4 | The unique customs of my people must be passed down and these traditions deserve to be known by others. |
5 | My new group of night adventurers is all I have, and I will never abandon them. |
6 | During my travels, my inaction once led to tragedy and this regret will always follow me. |
Flaw
d6 | Flaws |
---|
1 | I become aggravated if I spend too many hours in a closed environment. |
2 | In the face of dangers that are unknown to me, my assumptions collapse, and I panic. |
3 | Those who do not follow my advice during an expedition are undoubtedly fools! |
4 | I am terrified of getting lost. |
5 | Adverse weather conditions make me uncomfortable, and I am confused about what to do. |
6 | Betraying my loyalty means having me as a sworn enemy. |