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Night Nomad

In the vast moors of the Known Lands, there are still ethnic groups, families, or tribes, who challenge the impervious forgotten roads of the outside world. Night Faelings are often those who are more familiar with this way of life under the open sky, but also parties of other ethnicities whose house or village has been razed to the ground. These characters quickly get used to dealing with the hard life in the Lunar Age and can become sentinels or phenomenal wilderness experts. Some of them simply hope to find their own place in the world, while others are now enthralled by a lifestyle of dangerous adventures, willingly joining groups of nocturnal adventurers.

Skill Proficiencies Athletics or Nature; Perception or Survival
Tool Proficiencies maps and cartographer’s tools
Languages A language of your choice (except Whisper of the Echoes)
Equipment A flask full of water, a rope (50 feet), an old map of the Known Lands, a torch, a rare item you found during your wanderings (value 10 gp), a sleeping bag and simple clothes

Features

Feature: Sense of Direction

When you find yourself outdoors in wild and unknown lands, you can easily find your bearing and acquire knowledge about the place from a naturalistic point of view. You can spend 10 minutes looking at the map, having Advantage on Wisdom (Nature and Survival) checks related to the new environment.

Suggested Characteristics

Those who grew up in the outside world, or who have become accustomed to a nomadic life, often have a natural propensity for adventure and recklessness. They rely heavily on their sense of direction and are often the ones guiding their fellow adventurers. They are tenacious and reckless night adventurers, although they sometimes face tragedies that torment them in their sleep.

Traits

d8Personality Traits
1I love the outdoors and feel discomfort in enclosed places.
2I am not leaving anyone behind!
3Over time I have developed some peculiar habits, quite different from those of ordinary people.
4I envy those who have a place to call home.
5I am curious about the origins or place of origin of my nomadic group/people.
6I collect particular stones that I find along my way.
7I am always careful that my group does not run out of food and water.
8I have a soft spot for alcoholic beverages.

Ideal

d6Ideals
1Loyalty (lawful): Living with a group has always taught me the value of loyalty and mutual support.
2Shrewdness (evil): In nature, the strong abuses the weak; that is how you survive!
3Discovery (any): Wherever I go, there is always wealth to be seized or to increase my experience.
4Bond (good): I will always help those I consider part of my family.
5Hope (chaotic): One day this nomadic life will end; I will make sure of it.
6Ingenuity (neutral): Anyone who has seen what I have seen knows that the mind is the best weapon.

Bond

d6Bonds
1My real goal is to find a safe place for my people to settle down after so much wandering.
2I keep on wandering in search of something my parents were looking for.
3The love of my life and I have been separated against our will and my journey will only e
4The unique customs of my people must be passed down and these traditions deserve to be known by others.
5My new group of night adventurers is all I have, and I will never abandon them.
6During my travels, my inaction once led to tragedy and this regret will always follow me.

Flaw

d6Flaws
1I become aggravated if I spend too many hours in a closed environment.
2In the face of dangers that are unknown to me, my assumptions collapse, and I panic.
3Those who do not follow my advice during an expedition are undoubtedly fools!
4I am terrified of getting lost.
5Adverse weather conditions make me uncomfortable, and I am confused about what to do.
6Betraying my loyalty means having me as a sworn enemy.


Created by

SilkFeet.

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