Kitsune, Three Tailed CR: 3
Medium fey, any chaotic
Armor Class: 15
Hit Points: 67hp (9d8+18) 9d8+18
Speed:
40 ft
Saving Throws: Dex +5, Int +5, Cha +6
Skills: Deception +6, Perception +4, Stealth +7
Damage Resistances: Fire; Nonmagical piercing, bludgeoning, and slashing
Senses: 20ft Blindsight, Keen Hearing and Smell, Passive Perception 14
Languages: Common, Sylvan, and Draconic
Challenge Rating: 3
( 700 XP)
Proficiency Bonus: +2
Innate spellcasting: CHA, Spell Attacks +6, Spell DC 14
Kitsune learn leveled spells inherently based on their number of tails, which they can cast once a day without components for each spell as if using a spell slot equal to their number of tails(e.g. 5 tailed Kitsune casts fireball for 10d6 fire as opposed to a 3 tailed kitsune who can only cast fireball for 8d6)
At will: Dancing lights, Minor illusion
1/day: Burning hands(5d6 fire), Silent image, Scorching ray(4 rays, 2d6 fire each), Phantasmal force, Fireball(8d6 fire), Mirror image(3 duplicates, AC 13; 6,8 and 10 on a d20)
Magic attacks: The Kitsune's attacks count as magical.
Actions
Multiattack: Claw, bite, tail slap
- Claw: +4 to hit, 1d6+2s
- Bite: +4 to hit, 1d8+2p
- Tail slap: +4 to hit, Range 10ft targeting a number of creatures up to the Kitsune's number of tails within 5ft of each other, each tail deals 1d6 bludgeoning modified by the size category.