Remove these ads. Join the Worldbuilders Guild

Kitsune, Three Tailed CR: 3

Medium fey, any chaotic
Armor Class: 15
Hit Points: 67hp (9d8+18) 9d8+18
Speed: 40 ft

STR

15 +2

DEX

16 +3

CON

14 +2

INT

17 +3

WIS

14 +2

CHA

18 +4

Saving Throws: Dex +5, Int +5, Cha +6
Skills: Deception +6, Perception +4, Stealth +7
Damage Resistances: Fire; Nonmagical piercing, bludgeoning, and slashing
Senses: 20ft Blindsight, Keen Hearing and Smell, Passive Perception 14
Languages: Common, Sylvan, and Draconic
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Innate spellcasting: CHA, Spell Attacks +6, Spell DC 14   Kitsune learn leveled spells inherently based on their number of tails, which they can cast once a day without components for each spell as if using a spell slot equal to their number of tails(e.g. 5 tailed Kitsune casts fireball for 10d6 fire as opposed to a 3 tailed kitsune who can only cast fireball for 8d6)

At will: Dancing lights, Minor illusion

1/day: Burning hands(5d6 fire), Silent image, Scorching ray(4 rays, 2d6 fire each), Phantasmal force, Fireball(8d6 fire), Mirror image(3 duplicates, AC 13; 6,8 and 10 on a d20)


Magic attacks: The Kitsune's attacks count as magical.

Actions

Multiattack: Claw, bite, tail slap

  • Claw: +4 to hit, 1d6+2s
  • Bite: +4 to hit, 1d8+2p
  • Tail slap: +4 to hit, Range 10ft targeting a number of creatures up to the Kitsune's number of tails within 5ft of each other, each tail deals 1d6 bludgeoning modified by the size category.


Created by

Pencyke.

Statblock Type

Monster

Link/Embed