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The Traveler's Guide to Aellorah

Beckoned Claw CR: 1/8

Tiny undead,
Armor Class: 10
Hit Points: 1hp
Speed: 30 ft

STR

8 -1

DEX

12 +1

CON

10 +0

INT

2 -4

WIS

6 -2

CHA

2 -4

Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft.
Challenge Rating: 1/8 ( 25 XP)
Proficiency Bonus: +2

Beckoned Spirit. The claw does not require air, food, water, or sleep. When it takes necrotic damage, it instead regains hit points equal to the amount of damage received. It is also vulnerable to radiant damage.

Sunlight Sensitivity. The shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Scratch. Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Pick Up. The hand can pick up items that are no more than 10 lbs. and carry them. It cannot attack while holding something.

The claw is the most basic form of spirit that a Soulbinder beckons forth, using it to retrieve objects discretely, or as a nuisance to terrify the weak minded.


Created by

packetpirate.

Statblock Type

Monster

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