The Traveler's Guide to Aellorah
Beckoned Spirit. The claw does not require air, food, water, or sleep. When it takes necrotic damage, it instead regains hit points equal to the amount of damage received. It is also vulnerable to radiant damage.
Sunlight Sensitivity. The shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Scratch. Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Pick Up. The hand can pick up items that are no more than 10 lbs. and carry them. It cannot attack while holding something.
The claw is the most basic form of spirit that a Soulbinder beckons forth, using it to retrieve objects discretely, or as a nuisance to terrify the weak minded.