The Archive of Esoteric Secrets
4-level Evocation
You create a spear of concentrated heat in your hand to strike
your enemies. The weapon has the same statistics as a magical
spear that deals fire damage instead of piercing damage and
uses your spellcasting ability modifier in place of Strength to
determine its bonus to attack and damage rolls.
The spell ends if you end your turn not holding the spear in
your hand. When thrown, the spear deals 8d4 additional fire
damage and ignores half cover. This damage increases by 2d4 at
the end of each turn that you remain concentrating on the spell,
to a maximum of 14d4.
When used as a melee weapon, the spear deals 3d4 additional
fire damage. This damage increases by 1d4 at the end of each
turn that you remain concentrating on the spell, to a maximum
of 6d4.
Additionally, at the start of each turn that you spend
concentrating on this spell, you take 1d4 fire damage, increasing
by 1d4 on each subsequent turn you concentrate, to a maximum
of 3d4. You do not need to make concentration checks to
maintain concentration on searing spear when it damages you
in this way.
At higher levels: When you cast this spell using a spell slot
of 5th level or higher, the initial and maximum damage that the
spell deals on its weapon attacks both increase by 1d4 per spell
slot level expended above 4th.