Innate Spellcasting: The golem's spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). The golem can innately cast the following spells, requiring no material components:
False Appearance: While the golem remains motionless, it is indistinguishable from an inanimate statue. Magic Resistance: The golem has advantage on saving throws against spells and other magic effects.
Slam: Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 3 1d6 bludgeoning damage.