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Wizard Golem

Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 27 6d8
Speed 20ft

STR
10 0
DEX
10 0
CON
11 0
INT
1 -5
WIS
5 -3
CHA
8 -1

Damage Resistances piercing, slashing
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft (blind beyond this radius), passive Perception 7
Languages -
Challenge 1 (200 XP)

Innate Spellcasting: The golem's spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). The golem can innately cast the following spells, requiring no material components:

  • At will: fire bolt
  • 2/day: magic missile


False Appearance: While the golem remains motionless, it is indistinguishable from an inanimate statue. Magic Resistance: The golem has advantage on saving throws against spells and other magic effects.


Actions

Slam: Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 3 1d6 bludgeoning damage.


 

Created by

beetrroot.

Statblock Type

Monster / Creature

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