When a paladin chooses a fighting style, they may also select two options from the following table.
Defense |
Dueling |
Great Weapon Fighting |
Protection |
No Opening
- Reaction: An enemy attacks you
- Your armor class increases by 3 until the start of your next turn
- Recharge: 5-6
|
Fantastic Flourish
- Bonus Action
- If you have hit a target that you have marked this turn, you may mark an additional target within 25 ft.
- Recharge: 5-6
|
Cleave
- Replaces one attack on your turn
- Strikes all targets in front of the character, range is based on the weapon used
- Recharge: 5-6
|
Divine Challenge
- Passive
- Modifies compelled duel
- The target is marked. If it attacks a target that is not you, it takes radiant damage equal to (3 + Charisma modifier)
|
Bolstering Strike
- Passive
- Your attacks grant you temporary hit points equal to your Charisma modifier
|
Hamstring
- Replaces one attack on your turn
- Slows target until end of next turn
|
Dance of Steel
- Passive
- After making an attack, you can shift 5 ft. as a free action
|
Martyr's Blessing
- Reaction: an adjacent ally is hit by an attack
- The attack hits you instead
|
Stabilizing Strike
- Replaces one attack on your turn
- Your character must be bloodied
- After hitting an enemy, you can immediately roll a hit die
|
Tide of Iron
- Passive
- When you hit an enemy with an attack you can push them 5 ft.
- Afterwards, you may shift into the square they occupied
|
Brute Strike
- Replaces one attack on your turn
- Make an attack that deals an extra 1d10 damage
- Recharge: 4-6
|
Denying Smite
- Replaces one attack on your turn
- After hitting an enemy, select one target within 25 ft. That enemy cannot attack that target until the end of your next turn
- Recharge: 5-6
|
The Best Defense...
- Reaction: You are hit by an attack
- You make an attack against the enemy that hit you. If you hit, you deal extra radiant damage equal to your Charisma modifier
- Recharge: 5-6
|
Enfeebling Strike
- Replaces one attack on your turn
- target has -2 ac until the end of your next turn
- Recharge: 5-6
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Reaping Strike
- Passive
- Your missed attacks deal damage equal to your strength modifier
|
Covering Attack
- Replaces one attack on your turn
- After hitting an enemy, an adjacent ally can shift 10 ft. as a free action
- Recharge: 5-6
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