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Receptarier


Hit Points

Hit Dice: d6 per Receptarier level
Hit Points at first Level: 8
Hit Points at Higher Levels: d8 or 5

Proficiences

Armor: light armor
Weapons: Simple Weapons
Tools: Alchemist supplies
Saving Throws: Intelligence, Wisdom
Skills: Choose two from: Medicine, Nature, Sleight of hand, History, Survival, Animal Handling, and Investigation

Overview & Creation

An elf woman traveling atop a mountain in search of a rare and powerful herb is stopped by a Roc. The elf quickly pulls out a syringe and a sphere and prepares to face the beast. as the Roc lunges for an attack the elf tosses the syringe into the beast and stops it in it's tracks as it has lost it's vision. the elf then runs for the herb and while she escapes, tosses the sphere. in a giant explosion from the sphere the Roc is killed and the elf safely leaves.
 
 


Class Features

Starting Recipes: At level 1 you may choose 3 recipes from the Starting Recipes list
Receptarier's Flame: starting at level 1 you have a fire used mainly for refining medicine but you may attack with 1d6 fire damage. to increase the power of the flame you must find the source of a strong flame
Quick Mixing: Starting at level 1 once a day you can replenish potions during a short rest. The amount of potions are equal to or less than your Receptarier level (Rounded up)
Specialization: Starting at level 2 you must choose a Specialization: Healing, Poison, Hallucinatory, Doping, Elemental or Physical


Starting Equipment

(a)A Light Crossbow with 20 bolts or (b)any simple weapon
(a)Explorer's Pack or (b)Scholar's Pack
Medicinal Pouch, Leather armor, 2 Daggers, your own homemade Phlestá (a stabilizer for holding fresh medicines)
5d4 x 10 Gold


Spellcasting

Prepared Syringes/Casings: Intelligence modifier plus Receptarier level


Subclass Options

Healing Specialist

WIP
  Poison Specialist
WIP
  Hallucinatory Specialist

Starting at level 2 you have advantage on discerning unknown Hallucinatory Potions and you have a +2 to your created Hallucinatory Potions Save DC

Starting at lavel 6 you have advantage on Wisdom saving throws

  Doping Specialist
WIP
  Elemental Specialist
WIP
  Physical Specialist
(e.g. Sticky Fluid, Explosives, Slippery fluid)

 


LevelEXPClass Features
10Starting Recipes, Receptarier's Flame
2300Specialization
3900Quick Mixing
42,700Ability Score Improvement
56,500Spirit Sense
614,000Specialization Feature
723,000Casing Expert
834,000Ability Score Improvement
948,000
1064,000
1185,000
12100,000Ability Score Improvement
13120,000
14140,000Specialization Feature
15165,000Spirit Sense
16195,000Ability Score Improvement
17225,000
18265,000Specialization Feature
19305,000Ability Score Improvement
20355,000

Created by

Suprobro.

Statblock Type

Class Features

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